I worked as a UX Researcher and Clinical Trials Coordinator
at BrainHQ (Posit Science) for 4 years.


About BrainHQ:

BrainHQ is a scientifically driven online cognitive training program which has over one million registered users. The product comprises 29 exercises that target attention, memory, brain speed, and other cognitive areas, which can be accessed via their website and iOS/Android apps.

Some of the projects I tackled include:

  • Product onboarding

  • User training performance feedback

  • Accessibility

  • Social sharing

  • Rewards and other extrinsic motivators

  • + more!

 


Below are a few selected highlights of some of the projects I worked on.

Shortcuts:
Research Challenges within the Cognitive Health Space
Project: Onboarding
Project: Progress Tracking

 

 

The Challenge

I know these tools work, I’ve seen the research that proves it —
but how can we improve the experience of using them?

— — — — —

There are several unique challenges to researching within the cognitive health tech space:

  • Brain training is hard. The exercises are meant to be challenging, and similar to working on one’s physical fitness, it can take weeks or months of training to start “seeing” any results.

  • Perceived changes to one’s cognitive health are very subtle. Generally, it’s hard to notice or measure one’s own cognition, like visual processing speed and memory capacity.

  • Cognitive health is an extremely sensitive subject. The thought of losing your memories or processing information slower than usual is scary. Often, people can be in denial of their own cognitive deficits.

I address these challenges by approaching my research with sincere empathy, creating safe environments where participants feel comfortable expressing their fears and concerns. I do what I can to make participants feel at ease and to help them understand the topics they are being exposed to.

manwithkids.jpg
 

Project: Onboarding

Guided by the insights gleaned from my research, I collaborated with our developers and designer in improving the onboarding process for both our web and mobile interfaces. These changes led to a more intuitive and transparent first time user experience for BrainHQ users. As a result, we saw a reduced amount of onboarding related tickets come in through customer support, more positive anecdotal feedback from new users (and some returning users), as well as…

  • a 219% increase in our 30-day retention rates

  • A 268% increase in our conversion rate to purchase

 

How?

womanonlaptop.jpeg

In researching how to best improve the onboarding experience for BrainHQ users, I sought to discover:

  • Why are new users interested in brain training?

  • What do they already know about brain training?

  • What concerns do they have over their cognitive health?

  • How do users feel when using BrainHQ for the first time?

  • What questions do they have when first using BrainHQ?

To find the answers to the above questions, I conducted semi-structured interviews, think aloud usability tests, and contextual inquiries with active & non-active BrainHQ users, users close family members, and individuals who were entirely unfamiliar with BrainHQ.


Findings ➡️ Design

The findings from these interviews set the foundation for BrainHQ’s new, more welcoming, onboarding process. Through the new onboarding sequence, we targeted dispelling the common misconceptions about brain training and answering the common questions that came up in my research.

From the more observational research methods, I discovered several points of friction along the new user experience when first learning how to use the BrainHQ program, such as uncertainty with next steps and lack of context for how the exercises users were engaging in translated into benefits. We revamped the interaction design for web and mobile navigation, using key elements and incorporating transitions to lead users from one area of the platform to the next. To help bridge the gap between exercises and benefits, we incorporated an additional screen to briefly explain the training benefits and how they apply to daily life.

 
 
 

Project: Progress Tracking

A key element of BrainHQ is the ability to track training progress and performance across different cognitive areas over time. Through my research, I found that a majority of our users were motivated to keep training by tracking their progress relative to their own starting point. To improve this experience, I conducted semi-structured interviews and concept testing.

Some of the concepts we tested with users (click to expand):

Reframing Failure

The concepts incited interesting discussions around how performance metrics can motivate (or demotivate) users, especially when the metrics have a negative valence. BrainHQ exercises are adaptive; the better a user gets at completing exercises, the harder they become, which often increases the chance of “failure” and discouragement. However, maintaining an appropriate level of challenge is key to maximizing the return on these efforts (similar to working out).

  • In our case, users seemed to be drawn to tracking their progress from a top-down perspective, starting with their overall progress, and then opting in to see more granular details. Seeing the bigger picture with regard to their progress made them feel more comfortable with having off-days where they didn’t perform as strongly as usual.

  • I found that users feared that lower scores could be reflecting that their cognition is declining. In reality, it meant that their cognition was improving and that the exercise difficulty had increased, but we learned that this was not necessarily clear to our users.

It became clear that we had to not only improve the visuals and interactions for progress tracking, but also reframe failure across all performance feedback. We updated BrainHQ’s content and added design elements that ensured that users understood that receiving lower scores on an exercise meant that they were pushing themselves/improving. We also gently introduced the concept of increasing exercise difficulty for newer users.